Version: 2020.3
언어: 한국어

MeshTopology

enumeration

매뉴얼로 전환

설명

Topology of Mesh faces.

Normally meshes are composed of triangles (three vertex indices per face), but in some cases you might want to render complex things that are made up from lines or points. Creating a Mesh with that topology and using it to render is usually the most efficient way.

See Also: Mesh.SetIndices function.

변수

TrianglesMesh is made from triangles.
QuadsMesh is made from quads.
LinesMesh is made from lines.
LineStripMesh is a line strip.
PointsMesh is made from points.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961