Version: 2020.3
언어: 한국어
public static Quaternion AngleAxis (float angle, Vector3 axis);

설명

Creates a rotation which rotates angle degrees around axis.

For more information see Rotation and Orientation in Unity. The magnitude of the axis parameter is not applied.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Sets the transform's current rotation to a new rotation that rotates 30 degrees around the y-axis(Vector3.up) transform.rotation = Quaternion.AngleAxis(30, Vector3.up); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961