Version: 2020.3
언어: 한국어
public bool autoGenerateMips ;

설명

Mipmap levels are generated automatically when this flag is set.

When a render texture is with mipmaps (useMipMap), then by default rendering into it generates all the mipmap levels. The mipmap generation happens automatically only after rendering into this render texture; when active render target is switched to some other render texture.

If you want to render into mip levels manually, or control when mipmap generation happens (via GenerateMips), set this variable to false. Default value is true.

See Also: useMipMap, GenerateMips.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961