Version: 2020.3
언어: 한국어

RuntimeInitializeOnLoadMethodAttribute

class in UnityEngine

/

다음으로부터 상속:Scripting.PreserveAttribute

매뉴얼로 전환

설명

Allow a runtime class method to be initialized when a game is loaded at runtime without action from the user.

Methods marked [RuntimeInitializeOnLoadMethod] are invoked after the game has been loaded. This is after the Awake method has been invoked.

Note: The execution order of methods marked [RuntimeInitializeOnLoadMethod] is not guaranteed.

// Create a non-MonoBehaviour class which displays
// messages when a game is loaded.
using UnityEngine;

class MyClass { [RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad() { Debug.Log("After Scene is loaded and game is running"); }

[RuntimeInitializeOnLoadMethod] static void OnSecondRuntimeMethodLoad() { Debug.Log("SecondMethod After Scene is loaded and game is running."); } }

변수

loadTypeSet RuntimeInitializeOnLoadMethod type.

생성자

RuntimeInitializeOnLoadMethodAttributeCreation of the runtime class used when Scenes are loaded.

상속된 멤버

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961