Version: 2020.3
언어: 한국어
public static SceneManagement.Scene NewScene (SceneManagement.NewSceneSetup setup, SceneManagement.NewSceneMode mode= NewSceneMode.Single);

파라미터

setup Whether the new Scene should use the default set of GameObjects.
mode Whether to keep existing Scenes open.

반환

Scene A reference to the new Scene.

설명

Create a new Scene.

The setup parameter allows you to select whether or not the default set of GameObjects should be added to the new Scene. See NewSceneSetup for more information about the options.

The mode parameter allows you to select how to open the new Scene, and whether to keep existing Scenes in the Hierarchy. See NewSceneMode for more information about the options.

using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;

public class ExampleClass { public void Example() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961