Version: 2020.3
언어: 한국어

Shader.GetGlobalMatrixArray

매뉴얼로 전환
public static Matrix4x4[] GetGlobalMatrixArray (string name);
public static Matrix4x4[] GetGlobalMatrixArray (int nameID);

파라미터

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

설명

Gets a global matrix array for all shaders previously set using SetGlobalMatrixArray.


public static void GetGlobalMatrixArray (string name, List<Matrix4x4> values);
public static void GetGlobalMatrixArray (int nameID, List<Matrix4x4> values);

파라미터

values The list to hold the returned array.
nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

설명

Fetches a global matrix array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

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