Version: 2020.3
언어: 한국어

Shader

class in UnityEngine

/

다음으로부터 상속:Object

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설명

Shader scripts used for all rendering.

Most of the advanced rendering is controlled via Material class. Shader class is mostly used just to check whether a shader can run on the user's hardware (isSupported property), setting up global shader properties and keywords, and finding shaders by name (Find method).

See Also: Material class, Materials, ShaderLab documentation.

정적 변수

globalMaximumLODShader LOD level for all shaders.
globalRenderPipelineRender pipeline currently in use.

변수

isSupportedCan this shader run on the end-users graphics card? (Read Only)
maximumLODShader LOD level for this shader.
passCountReturns the number of shader passes on the active SubShader.
renderQueueRender queue of this shader. (Read Only)

Public 함수

FindPassTagValueSearch for the pass tag specified by tagName on the shader's active SubShader and returns the value of the tag.
FindPropertyIndexFinds the index of a shader property by its name.
FindTextureStackFind the name of a texture stack a texture belongs too.
GetDependencyReturns the dependency shader.
GetPropertyAttributesReturns an array of strings containing attributes of the shader property at the specified index.
GetPropertyCountReturns the number of properties in this Shader.
GetPropertyDefaultFloatValueReturns the default float value of the shader property at the specified index.
GetPropertyDefaultVectorValueReturns the default Vector4 value of the shader property at the specified index.
GetPropertyDescriptionReturns the description string of the shader property at the specified index.
GetPropertyFlagsReturns the ShaderPropertyFlags of the shader property at the specified index.
GetPropertyNameReturns the name of the shader property at the specified index.
GetPropertyNameIdReturns the nameId of the shader property at the specified index.
GetPropertyRangeLimitsReturns the min and max limits for a Range property at the specified index.
GetPropertyTextureDefaultNameReturns the default Texture name of a Texture shader property at the specified index.
GetPropertyTextureDimensionReturns the TextureDimension of a Texture shader property at the specified index.
GetPropertyTypeReturns the ShaderPropertyType of the property at the specified index.

정적 함수

DisableKeywordUnset a global shader keyword.
EnableKeywordSet a global shader keyword.
FindFinds a shader with the given name.
GetGlobalColorGets a global color property for all shaders previously set using SetGlobalColor.
GetGlobalFloatGets a global float property for all shaders previously set using SetGlobalFloat.
GetGlobalFloatArrayGets a global float array for all shaders previously set using SetGlobalFloatArray.
GetGlobalIntGets a global int property for all shaders previously set using SetGlobalInt.
GetGlobalMatrixGets a global matrix property for all shaders previously set using SetGlobalMatrix.
GetGlobalMatrixArrayGets a global matrix array for all shaders previously set using SetGlobalMatrixArray.
GetGlobalTextureGets a global texture property for all shaders previously set using SetGlobalTexture.
GetGlobalVectorGets a global vector property for all shaders previously set using SetGlobalVector.
GetGlobalVectorArrayGets a global vector array for all shaders previously set using SetGlobalVectorArray.
IsKeywordEnabledIs global shader keyword enabled?
PropertyToIDGets unique identifier for a shader property name.
SetGlobalBufferSets a global buffer property for all shaders.
SetGlobalColorSets a global color property for all shaders.
SetGlobalConstantBufferSets a ComputeBuffer or GraphicsBuffer as a named constant buffer for all shader types.
SetGlobalFloatSets a global float property for all shaders.
SetGlobalFloatArraySets a global float array property for all shaders.
SetGlobalIntSets a global int property for all shaders.
SetGlobalMatrixSets a global matrix property for all shaders.
SetGlobalMatrixArraySets a global matrix array property for all shaders.
SetGlobalTextureSets a global texture property for all shaders.
SetGlobalVectorSets a global vector property for all shaders.
SetGlobalVectorArraySets a global vector array property for all shaders.
WarmupAllShadersFully load all shaders to prevent future performance hiccups.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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