Version: 2020.3
언어: 한국어

Bone

struct in UnityEngine.XR

매뉴얼로 전환

설명

A tracked bone on the device at an XRNode in the XR input subsystem.

The Bone type is a general purpose structure that represents a part of a specific body element hierarchy. such as Hand, Eyes, or Skeleton.

Public 함수

TryGetChildBonesGet the child bones of this bone.
TryGetParentBoneGets the parent of this bone.
TryGetPositionGets the world position of the bone
TryGetRotationGets the world rotation of the bone.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961