Version: 2021.1
언어: 한국어

Application.backgroundLoadingPriority

매뉴얼로 전환
public static ThreadPriority backgroundLoadingPriority ;

설명

Priority of background loading thread.

Lets you control how long it takes to load data asynchronously vs performance impact on the game while loading in the background.

Asynchronous load functions that load objects (Resources.LoadAsync, AssetBundle.LoadAssetAsync, AssetBundle.LoadAllAssetAsync), scenes (SceneManager.LoadSceneAsync) do data read and deserealization on a separate background loading thread and object integration on a main thread. Integration depends on an object type and for textures, meshes means uploading data to the GPU, audio clips prepare data for playing.

To avoid hiccups we limit integration time on a main thread depending on backgroundLoadingPriority value:
- ThreadPriority.Low - 2ms
- ThreadPriority.BelowNormal - 4ms
- ThreadPriority.Normal - 10ms
- ThreadPriority.High - 50ms
This is a maximum time all asynchronous operations can spend within a single frame on a main thread.

Background loading thread uses backgroundLoadingPriority directly.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Example1() { // Load as much data as possible, as a result frame rate will drop. // Good for fast loading when showing progress bars.

Application.backgroundLoadingPriority = ThreadPriority.High; }

void Example2() { // Load data very slowly and try not to affect performance of the game. // Good for loading in the background while the game is playing.

Application.backgroundLoadingPriority = ThreadPriority.Low; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961