Version: 2021.1
언어: 한국어
public static float Slider (float value, float leftValue, float rightValue, params GUILayoutOption[] options);
public static float Slider (string label, float value, float leftValue, float rightValue, params GUILayoutOption[] options);
public static float Slider (GUIContent label, float value, float leftValue, float rightValue, params GUILayoutOption[] options);

파라미터

label Optional label in front of the slider.
value The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

반환

float The value that has been set by the user.

설명

Make a slider the user can drag to change a value between a min and a max.


Scale the selected object between a range.

// Editor script that lets you scale the selected GameObject between 1 and 100

using UnityEditor; using UnityEngine;

public class EditorGUILayoutSlider : EditorWindow { static float scale = 0.0f;

[MenuItem("Examples/Editor GUILayout Slider usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutSlider)); window.Show(); }

void OnGUI() { scale = EditorGUILayout.Slider(scale, 1, 100); }

void OnInspectorUpdate() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(scale, scale, scale); } }

public static void Slider (SerializedProperty property, float leftValue, float rightValue, params GUILayoutOption[] options);
public static void Slider (SerializedProperty property, float leftValue, float rightValue, string label, params GUILayoutOption[] options);
public static void Slider (SerializedProperty property, float leftValue, float rightValue, GUIContent label, params GUILayoutOption[] options);

파라미터

label Optional label in front of the slider.
property The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

설명

Make a slider the user can drag to change a value between a min and a max.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961