Version: 2021.1
언어: 한국어

EditorWindow.hasUnsavedChanges

매뉴얼로 전환
public bool hasUnsavedChanges ;

설명

When set to true in a derived class, the editor will prompt the user to save unsaved changes if the window is about to be closed.

Set hasUnsavedChanges to true to prevent users from accidentally losing unsaved work. For hasUnsavedChanges to work, you must use it with EditorWindow.saveChangesMessage and override the EditorWindow.SaveChanges method. Once hasUnsavedChanges is enabled, the tile bar and docked tabs will update to show that the user needs to save their work. If the user closes the window without saving, a message box will pop up which prompts them to either save at that time, discard the charges or cancel.

// C# Example
// Script that demonstrates the unsaved changes API

using UnityEngine; using UnityEditor;

public class UnsavedChangesExampleWindow : EditorWindow { [MenuItem("Example/Editor Window With Unsaved Changes")] static void Init() { UnsavedChangesExampleWindow window = (UnsavedChangesExampleWindow)EditorWindow.GetWindowWithRect(typeof(UnsavedChangesExampleWindow), new Rect(100, 100, 400, 400));

window.saveChangesMessage = "This window has unsaved changes. Would you like to save?"; window.Show(); }

void OnGUI() { saveChangesMessage = EditorGUILayout.TextField(saveChangesMessage);

EditorGUILayout.LabelField(hasUnsavedChanges ? "I have changes!" : "No changes.", EditorStyles.wordWrappedLabel); EditorGUILayout.LabelField("Try to close the window.");

if (GUILayout.Button("Create unsaved changes")) hasUnsavedChanges = true;

if (GUILayout.Button("Save")) SaveChanges(); }

public override void SaveChanges() { // Your custom save procedures here

Debug.Log($"{this} saved successfully!!!"); base.SaveChanges(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961