Version: 2021.1
언어: 한국어
public float shadowBias ;

설명

Shadow mapping constant bias.

Shadow caster surfaces are pushed by this world-space amount away from the light, to help prevent self-shadowing ("shadow acne") artifacts.

See Also: shadows, shadowNormalBias properties.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961