Version: 2021.1
언어: 한국어
public int cullingMask ;

설명

This is used to render parts of the reflecion probe's surrounding selectively.

If the GameObject's layerMask AND the probe's cullingMask is zero then the game object will be invisible from this probe. See Layers for more information.

using UnityEngine;
using UnityEditor;

public class ExampleScript : MonoBehaviour { void Start() { var probe = GetComponent<ReflectionProbe>(); // Only render objects in the first layer (Default layer) when capturing the probe's texture probe.cullingMask = 1 << 0; } }

See Also: Camera.cullingMask.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961