Version: 2021.1
언어: 한국어
public bool useMipMap ;

설명

Render texture has mipmaps when this flag is set.

When set to true, rendering into this render texture will create and generate mipmap levels. By default render textures don't have mipmaps. This flag can be used only on render textures that have power-of-two size.

By default the mipmaps will be automatically generated. If you want to render into texture mip levels manually, set autoGenerateMips to false.

See Also: autoGenerateMips, GenerateMips.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961