Version: 2021.1
언어: 한국어
public RigidbodyInterpolation2D interpolation ;

설명

Physics interpolation used between updates.

Interpolation is used to estimate the position of the Rigidbody between physics updates. It can be useful to switch this on when the graphics update is much more frequent than the physics update because the object can appear to move along in jerky "hops" rather than having smooth motion. With interpolate mode, motion is smoothed based on the object's positions in previous frames. Extrapolate mode smooths motion based on an estimate of its position in the next frame. The choice of mode depends of the dynamics of the object during gameplay.

See Also: Rigidbody.interpolation.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961