Version: 2021.2
언어: 한국어

EditorGUI.DropShadowLabel

매뉴얼로 전환
public static void DropShadowLabel (Rect position, string text);
public static void DropShadowLabel (Rect position, GUIContent content);
public static void DropShadowLabel (Rect position, string text, GUIStyle style);
public static void DropShadowLabel (Rect position, GUIContent content, GUIStyle style);

파라미터

position Where to show the label.
content Text to show @style style to use.

설명

Draws a label with a drop shadow.

Not superfast, so use with caution.


Shadow Label in and editor window.

using UnityEngine;
using UnityEditor;

public class EditorGUIDropShadowLabel : EditorWindow { // Write some text using a Shadow Label. string text = "This is some text with a Shadow Label";

[MenuItem("Examples/Shadow Label")] static void Init() { var window = GetWindow<EditorGUIDropShadowLabel>(); window.position = new Rect(0, 0, 250, 60); window.Show(); }

void OnGUI() { EditorGUI.DropShadowLabel(new Rect(0, 5, 245, 20), text);

if (GUI.Button(new Rect(0, 30, 250, 20), "Close")) this.Close(); }

void OnInspectorUpdate() { Repaint(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961