Version: 2021.2
언어: 한국어
public static int MaskField (GUIContent label, int mask, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);
public static int MaskField (string label, int mask, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);
public static int MaskField (GUIContent label, int mask, string[] displayedOptions, params GUILayoutOption[] options);
public static int MaskField (string label, int mask, string[] displayedOptions, params GUILayoutOption[] options);
public static int MaskField (int mask, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);
public static int MaskField (int mask, string[] displayedOptions, params GUILayoutOption[] options);

파라미터

label Prefix label of the field.
mask The current mask to display.
displayedOption A string array containing the labels for each flag.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

반환

int The value modified by the user.

설명

Make a field for masks.


Simple window that shows the mask field.

using UnityEngine;
using UnityEditor;

public class MaskFieldExample : EditorWindow { static int flags = 0; static string[] options = new string[] {"CanJump", "CanShoot", "CanSwim"};

[MenuItem("Examples/Mask Field usage")] static void Init() { MaskFieldExample window = (MaskFieldExample)GetWindow(typeof(MaskFieldExample)); window.Show(); }

void OnGUI() { flags = EditorGUILayout.MaskField("Player Flags", flags, options); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961