Version: 2021.2
언어: 한국어
public static void Vertex (Vector3 v);

설명

Submit a vertex.

In OpenGL this matches glVertex3f(v.x,v.y,v.z); on other graphics APIs the same functionality is emulated.

This function can only be called between GL.Begin and GL.End functions.

using UnityEngine;

public class Example : MonoBehaviour { // Draws a line from the bottom right // to the top left of the Screen // Using GL.Vertex Material mat;

void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); GL.Vertex(new Vector3(1, 0, 0)); GL.Vertex(new Vector3(0, 1, 0)); GL.End(); GL.PopMatrix(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961