Version: 2021.2
언어: 한국어

Gizmos

class in UnityEngine

매뉴얼로 전환

설명

Gizmos are used to give visual debugging or setup aids in the Scene view.

All gizmo drawing has to be done in either OnDrawGizmos or OnDrawGizmosSelected functions of the script.
OnDrawGizmos is called every frame. All gizmos rendered within OnDrawGizmos are pickable. OnDrawGizmosSelected is called only if the object the script is attached to is selected.

정적 변수

colorSets the color for the gizmos that will be drawn next.
exposureSet a texture that contains the exposure correction for LightProbe gizmos. The value is sampled from the red channel in the middle of the texture.
matrixSets the Matrix4x4 that the Unity Editor uses to draw Gizmos.
probeSizeSet a scale for Light Probe gizmos. This scale will be used to render the spherical harmonic preview spheres.

정적 함수

DrawCubeDraw a solid box with center and size.
DrawFrustumDraw a camera frustum using the currently set Gizmos.matrix for it's location and rotation.
DrawGUITextureDraw a texture in the Scene.
DrawIconDraw an icon at a position in the Scene view.
DrawLineDraws a line starting at from towards to.
DrawMeshDraws a mesh.
DrawRayDraws a ray starting at from to from + direction.
DrawSphereDraws a solid sphere with center and radius.
DrawWireCubeDraw a wireframe box with center and size.
DrawWireMeshDraws a wireframe mesh.
DrawWireSphereDraws a wireframe sphere with center and radius.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961