Version: 2021.3
언어: 한국어
public static string TextArea (string text, params GUILayoutOption[] options);
public static string TextArea (string text, int maxLength, params GUILayoutOption[] options);
public static string TextArea (string text, GUIStyle style, params GUILayoutOption[] options);
public static string TextArea (string text, int maxLength, GUIStyle style, params GUILayoutOption[] options);

파라미터

text Text to edit. The return value of this function should be assigned back to the string as shown in the example.
maxLength The maximum length of the string. If left out, the user can type for ever and ever.
style The style to use. If left out, the textField style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.<br> See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

반환

string The edited string.

설명

Make a multi-line text field where the user can edit a string.


Text area in the Game View.

using UnityEngine;

public class ExampleScript : MonoBehaviour { string stringToEdit = "Hello World\nI've got 2 lines...";

void OnGUI() { // Make a multiline text area that modifies stringToEdit. stringToEdit = GUILayout.TextArea(stringToEdit, 200); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961