Version: 2021.3
언어: 한국어
public float startRotationXMultiplier ;

설명

The initial rotation multiplier of particles around the x-axis when the Particle System first spawns them.

Changing this property is more efficient than accessing the entire curve, if you only want to change the overall rotation multiplier.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 1.0F;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startRotation3D = true;

var psr = GetComponent<ParticleSystemRenderer>(); psr.material = new Material(Shader.Find("Sprites/Default")); // this material renders a square billboard, so we can see the rotation }

void Update() { var main = ps.main; main.startRotationXMultiplier = hSliderValue; }

void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 360.0F * Mathf.Deg2Rad); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961