Version: 2021.3
언어: 한국어

Random.insideUnitCircle

매뉴얼로 전환
public static Vector2 insideUnitCircle ;

설명

Returns a random point inside or on a circle with radius 1.0 (Read Only).

Note that the probability space includes the perimeter of the circle because value, which is inclusive to 1.0, is used to acquire a random radius.

using UnityEngine;

public class ScriptExample : MonoBehaviour { void Start() { // Sets the position to be somewhere inside a circle // with radius 5 and the center at zero. Note that // assigning a Vector2 to a Vector3 is fine - it will // just set the X and Y values. transform.position = Random.insideUnitCircle * 5; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961