Version: 2021.3
언어: 한국어

RenderTexture.depthStencilFormat

매뉴얼로 전환
public Experimental.Rendering.GraphicsFormat depthStencilFormat ;

설명

The format of the depth/stencil buffer.

The returned format is the actual format that is used when RenderTexture.Create is called. This format can be different than the depth/stencil format that was set on the RenderTexture if that format is not supported on the current platform or graphics API. RenderTexture will automatically try to use a compatible format with more bits. If the format is not supported and when no compatible format is found on this platform then the original format will be returned. This fallback to a compatible format can be disabled on a RenderTexture asset in the inspector.

See Also: RenderTexture.depth, RenderTextureDescriptor.depthStencilFormat, GraphicsFormatUtility.GetDepthStencilFormat, GraphicsFormat.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961