Version: 2021.3
언어: 한국어

설명

Deferred Lighting (Legacy).

This is a deferred lighting path (also known as "light pre-pass"), that renders Scene information into a very small G-Buffer twice, computing lighting in between.

It does not require a GPU with multiple render targets (MRT) support, but is a lot less flexible than RenderingPath.DeferredShading is.

Note: Deferred rendering is not compatible with orthographic camera projection.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961