VR and most MR devices require rendering the Unity scene in stereo. Unity XR supports two stereo render modes:
Note: The earlier technique of rendering the scene into a double-wide texture using a single render pass is no longer available.
You can find the Render mode setting under XR Plug-in Management in Player Settings. Each XR provider plug-in provides its own setting, if it supports different render modes.
To set a render mode:
Open Project Settings (menu: Edit > Project Settings).
Expand the XR Plugin Management section, if necessary.
Select the settings page for the relevant provider plug-in.
Choose a mode from the list.
Render mode options in the MockHMD provider plug-in
Note: Some plug-ins name the setting Stereo Rendering Mode.
VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
확장자를 지원해야 합니다.GL_NV_viewport_array2
GL_AMD_vertex_shader_layer
GL_ARB_shader_viewport_layer_array
참고: 디퍼드 렌더링을 사용하는 경우 Unity는 레거시 렌더 파이프라인에서 싱글 패스 스테레오 인스턴싱을 지원하지 않습니다.