Version: 2022.1
언어: 한국어

AssetPreview

class in UnityEditor

매뉴얼로 전환

설명

Utility for fetching asset previews by instance ID of assets, See AssetPreview.GetAssetPreview. Since previews are loaded asynchronously methods are provided for requesting if all previews have been fully loaded, see AssetPreview.IsLoadingAssetPreviews. Loaded previews are stored in a cache, the size of the cache can be controlled by calling [AssetPreview.SetPreviewTextureCacheSize].

정적 함수

GetAssetPreviewReturns a preview texture for an asset.
GetMiniThumbnailReturns the thumbnail for an object (like the ones you see in the project view).
GetMiniTypeThumbnailReturns the thumbnail for the type.
IsLoadingAssetPreviewLoading previews is asynchronous so it is useful to know if a specific asset preview is in the process of being loaded so client code e.g can repaint while waiting for the loading to finish.
IsLoadingAssetPreviewsLoading previews is asynchronous so it is useful to know if any requested previews are in the process of being loaded so client code e.g can repaint while waiting.
SetPreviewTextureCacheSizeSet the asset preview cache to a size that can hold all visible previews on the screen at once.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961