Version: 2022.1
언어: 한국어
public static Color Lerp (Color a, Color b, float t);

파라미터

a Color a.
b Color b.
t Float for combining a and b.

설명

Linearly interpolates between colors a and b by t.

t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.

using UnityEngine;

public class Example : MonoBehaviour { Color lerpedColor = Color.white;

void Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Mathf.PingPong(Time.time, 1)); } }

See Also: LerpUnclamped.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961