Version: 2022.1
언어: 한국어
public bool swapBodies ;

설명

Enable this property to swap the order in which the physics engine processes the Rigidbodies involved in the joint. This results in different joint motion but has no impact on Rigidbodies and anchors.

Prior to Unity 3.4, this was wrongfully applied to all ConfigurableJoints with the configuredInWorldSpace/ property set. If you want to restore the behaviour of older Unity versions and you are using configuredInWorldSpace, enable this property.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961