Version: 2022.1
언어: 한국어
public static string systemCopyBuffer ;

설명

The system copy buffer.

Use this to make Copy and Paste work for your own application. The systemCopyBuffer captures any text that is selected on the machine. This does not specifically have to be text that is selected in Unity. Reading and writing systemCopyBuffer is possible.
Have more than 1 saved "copy" command.

// Example that shows up to 5 strings.  These strings are captured from Copy
// commands on the machine.  The Current buffer at the bottom of the window shows whatever string
// is copied.  The string can be copied to one of the five Save rows when the Load toggle is
// five Save rows when the Load toggle is off and one of the horizontal buttons is pressed.

using UnityEngine; using UnityEditor;

public class SystemCopyBufferExample : EditorWindow { string[] savedCopies = new string[5]; bool load = false;

[MenuItem("Examples/Example showing systemCopyBuffer")] static void systemCopyBufferExample() { SystemCopyBufferExample window = EditorWindow.GetWindow<SystemCopyBufferExample>(); window.Show(); }

void OnGUI() { load = EditorGUILayout.Toggle("Load:", load);

EditorGUILayout.BeginHorizontal(); for (int i = 0; i < savedCopies.Length; i++) if (GUILayout.Button(i.ToString())) if (load) EditorGUIUtility.systemCopyBuffer = savedCopies[i]; else savedCopies[i] = EditorGUIUtility.systemCopyBuffer; EditorGUILayout.EndHorizontal();

for (int j = 0; j < savedCopies.Length; j++) EditorGUILayout.LabelField("Saved " + j, savedCopies[j]);

EditorGUILayout.LabelField("Current buffer:", EditorGUIUtility.systemCopyBuffer); if (GUILayout.Button("Clear all saves")) for (int s = 0; s < savedCopies.Length; s++) savedCopies[s] = ""; }

void OnInspectorUpdate() { this.Repaint(); } }

Note: iOS and Android do not support this feature.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961