Version: 2022.1
언어: 한국어
public static void SetString (string key, string value);

설명

Sets the value of the preference identified by key. Note that EditorPrefs does not support null strings and will store an empty string instead.


Quick notes that last between Unity Sessions.

// Simple Editor Script that lets you create / save quick notes
// Between Unity Sessions.

using UnityEngine; using UnityEditor;

public class ExampleClass : EditorWindow { string note = "Notes:\n->\n->";

[MenuItem("Examples/QuickNotes")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); }

void OnGUI() { note = EditorGUILayout.TextArea(note, GUILayout.Width(position.width - 5), GUILayout.Height(position.height - 30)); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Reset")) note = ""; if (GUILayout.Button("Clear Story", GUILayout.Width(72))) { note = "Notes:\n->\n->"; } EditorGUILayout.EndHorizontal(); }

void OnFocus() { if (EditorPrefs.HasKey("QuickNotes")) note = EditorPrefs.GetString("QuickNotes"); }

void OnLostFocus() { EditorPrefs.SetString("QuickNotes", note); }

void OnDestroy() { EditorPrefs.SetString("QuickNotes", note); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961