Version: 2022.1
언어: 한국어

GameObjectToolContext

class in UnityEditor.EditorTools

/

다음으로부터 상속:EditorTools.EditorToolContext

매뉴얼로 전환

설명

This class represents the default context for manipulation tools. When GameObjectToolContext is active, manipulation tools affect the transform property of GameObjects in the SceneView Selection.

상속된 멤버

변수

targetThe object being inspected.
targetsAn array of the objects being inspected.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetAdditionalToolTypesGet an additional collection of tools to display in the same category as the built-in transform tools.
OnActivatedInvoked after this EditorToolContext becomes the active tool context.
OnToolGUIImplements any common functionality for the set of manipulation tools available for this context.
OnWillBeDeactivatedInvoked before this EditorToolContext stops being the active tool context.
ResolveToolReturns the matching EditorTool type for the specified Tool given the context.
GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

보호되는 함수

GetEditorToolTypeDefines the EditorTool type for a given Tool.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

메시지

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
ResetReset to default values.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961