Version: 2022.1
언어: 한국어

Physics.bounceThreshold

매뉴얼로 전환
public static float bounceThreshold ;

설명

Two colliding objects with a relative velocity below this will not bounce (default 2). Must be positive.

This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Physics.bounceThreshold = 1; } }
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