Version: 2022.1
언어: 한국어
Method group is Obsolete

ProfilerWindow.gpuModuleName

매뉴얼로 전환
Obsolete public static string gpuModuleName ;

설명

Deprecated: Use ProfilerWindow.gpuModuleIdentifier instead. The name of the GPU Usage Profiler module.

Compare this constant to ProfilerWindow.selectedModuleName to check if the currently selected Profiler module is the CPU Usage Profiler module. Note: This text remains in English, even if the UI is translated into other languages.

using UnityEditor;
using UnityEditor.Profiling;
using UnityEngine;

public class Example : EditorWindow { ProfilerWindow m_Profiler = null; [MenuItem("Window/Analysis/Profiler Extension")] public static void ShowExampleWindow() { var window = GetWindow<Example>(); window.m_Profiler = EditorWindow.GetWindow<ProfilerWindow>(); }

void OnGUI() { // First make sure there is an open Profiler Window if (m_Profiler == null) m_Profiler = EditorWindow.GetWindow<ProfilerWindow>(); // If the currently selected Module is not the GPU Usage module, setting the selection will not be visible to the user immediately if (m_Profiler.selectedModuleName == ProfilerWindow.gpuModuleName) { // Get the GPU Usage Profiler module's selection controller interface to interact with the selection var gpuSampleSelectionController = m_Profiler.GetFrameTimeViewSampleSelectionController(ProfilerWindow.gpuModuleName); // If the current selection object is null, there is no selection to print out. using (new EditorGUI.DisabledScope(gpuSampleSelectionController.selection != null)) { if (GUILayout.Button("Print current Selection")) { // Get the currently shown selection and log out some of its details var selection = gpuSampleSelectionController.selection; Debug.Log($"The sample currently selected in the GPU Usage Profiler module is {selection.sampleDisplayName} at a depth of {selection.markerPathDepth}."); } } } } }
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