Version: 2022.1
언어: 한국어

ShadowSplitData

struct in UnityEngine.Rendering

매뉴얼로 전환

설명

Describes the culling information for a given shadow split (e.g. directional cascade).

정적 변수

maximumCullingPlaneCountThe maximum number of culling planes.

변수

cullingMatrixThe model view projection matrix Unity uses to cull objects it renders into this shadow map.
cullingPlaneCountThe number of culling planes.
cullingSphereThe culling sphere. The first three components of the vector describe the sphere center, and the last component specifies the radius.
shadowCascadeBlendCullingFactor A multiplier applied to the radius of the culling sphere.Values must be in the range 0 to 1. With higher values, Unity culls more objects. Lower makes the cascades share more rendered objects. Using lower values allows blending between different cascades as they then share objects.

Public 함수

GetCullingPlaneGets a culling plane.
SetCullingPlaneSets a culling plane.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961