Version: 2022.1
언어: 한국어

SerializedObject.maxArraySizeForMultiEditing

매뉴얼로 전환
public int maxArraySizeForMultiEditing ;

설명

Defines the maximum size beyond which arrays cannot be edited when multiple objects are selected.

This value controls the maximum array size that you can edit during multiple-object-editing in the Inspector.

When you select two or more GameObjects and the minimum array size for a property is larger than this value, the Inspector shows an empty array and SerializedProperty.arraySize returns 0. In that case, SerializedProperty.minArraySize exposes the actual minimum size.

As a compromise between performance and utility, the default array size is 64.

If your serialized object typically has arrays larger than this, you can set this value to a higher number to allow multi-editing on those arrays. Please be aware that setting too high a value might affect Inspector performance when editing large arrays or a large number of objects.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961