Version: 2022.1
언어: 한국어
public Texture2D maskMapTexture ;

설명

The mask map texture used by the terrain layer.

The content of each channel varies by the terrain shader. For HDRP TerrainLit shader, the channels are:

R: Height - used when doing height based blending
G: Smoothness
B: Metallic.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961