Version: 2022.1
언어: 한국어
public uint bufferOptimalSize ;

설명

The optimal buffer size an InputDevice expects to be sent via InputDevice.SendHapticBuffer in order to provide a continuous rumble between individual frames.

Check that the device supports haptic buffers via InputDevice.TryGetHapticCapabilities and HapticCapabilities.supportsBuffer. Will be set to 0 if HapticCapabilities.supportsBuffer is false.

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