Version: 2022.2
언어: 한국어
public bool alphaAffectsIntensity ;

설명

Toggle whether the system multiplies the particle alpha by the light intensity when it computes the final light intensity.

This is useful to fade the Lights out at the same time as the particles, to avoid popping.

using UnityEngine;
using System.Collections;

// For best results, use Deferred Rendering (see Camera settings) public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public Light lightPrefab; // Provide a light Prefab in the inspector (eg a default Point Light) public float hSliderValueA = 1.0f; public bool alphaAffectsIntensity = true;

void Start() { ps = GetComponent<ParticleSystem>(); ps.transform.localRotation = Quaternion.Euler(0.0f, 0.0f, 45.0f);

var shape = ps.shape; shape.shapeType = ParticleSystemShapeType.Circle;

var lights = ps.lights; lights.enabled = true; lights.light = lightPrefab; lights.ratio = 1.0f; lights.maxLights = 1000;

// plane to receive lights var plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.parent = ps.transform; plane.transform.localPosition = new Vector3(0.0f, 0.0f, 3.0f); plane.transform.localScale = new Vector3(20.0f, 20.0f, 20.0f); plane.transform.localRotation = Quaternion.Euler(-90.0f, 0.0f, 0.0f);

var material = new Material(Shader.Find("Standard")); material.color = new Color(0.1f, 0.1f, 0.1f, 1.0f); plane.GetComponent<MeshRenderer>().material = material; }

void Update() { var lights = ps.lights; lights.alphaAffectsIntensity = alphaAffectsIntensity;

var main = ps.main; main.startColor = new Color(1.0f, 1.0f, 1.0f, hSliderValueA); }

void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Alpha");

hSliderValueA = GUI.HorizontalSlider(new Rect(95, 45, 100, 30), hSliderValueA, 0.0f, 1.0f); alphaAffectsIntensity = GUI.Toggle(new Rect(25, 85, 200, 30), alphaAffectsIntensity, "Particle Alpha Affects Light Intensity"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961