Version: 2022.2
언어: 한국어

ParticleSystemMeshDistribution

enumeration

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설명

Sets which method Unity uses to randomly assign Meshes to particles.

The ParticleSystemRenderer uses this to determine how often to randomly select each Mesh.

변수

UniformRandomUse a uniform random value to give each Mesh an equal chance to appear.
NonUniformRandomUse per-Mesh weights to make some Meshes appear more often than others. A higher weight value increases the chance of choosing the associated Mesh.
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