Version: 2022.2
언어: 한국어
public static void Destroy (U playable);

파라미터

playable The Playable used by this operation.

설명

Destroys the current Playable.

NOTE: Any other Playables connected to the destroyed Playable's output ports will be orphaned; they will still exist in the PlayableGraph, but will not be updated until they are connected to a graph branch that is connected to a PlayableOutput.

Use this templated extension method on any type that inherits from IPlayable.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961