Version: 2022.2
언어: 한국어
public int stream ;

설명

Which vertex buffer stream the attribute should be in.

Unity supports up to 4 vertex streams, most meshes use one stream for all attributes. Default value is 0.

For a mesh to be compatible with a SkinnedMeshRenderer, it must have multiple vertex streams: one for deformed data (positions, normals, tangents), one for static data (colors and texture coordinates), and one for skinning data (blend weights and blend indices).

See Also: Mesh.SetVertexBufferParams.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961