Version: 2022.2
언어: 한국어

Transform.localToWorldMatrix

매뉴얼로 전환
public Matrix4x4 localToWorldMatrix ;

설명

Matrix that transforms a point from local space into world space (Read Only).

You can also use Transform.TransformPoint to transform coordinates instead of this matrix.

Do not use this matrix to set shader parameters or to perform calculations related to rendering. Use Renderer.localToWorldMatrix instead.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961