NOTE |
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This system is deprecated and has been replaced by the AI Navigation package. The functionality described here is made available only in projects that have been created with earlier Editor versions. |
The navigation system allows you to create characters that can intelligently move around the game world, using navigation meshes that are created automatically from your Scene geometry. Dynamic obstacles allow you to alter the navigation of the characters at runtime, while OffMesh links let you build specific actions like opening doors or jumping down from a ledge. This section describes Unity’s navigation and pathfinding systems in detail.
관련 튜토리얼: 내비게이션
팁과 요령 그리고 문제 해결 방법은 Unity 기술 자료를 참조하십시오.