In physics simulation, rigid bodies enable physics-based behaviour such as movement, gravity, and collision.
In Unity, you can configure rigid bodies with the Rigidbody
class, or the corresponding Rigidbody component.
항목 | 설명 |
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Introduction to Rigidbody physics | Overview of the concepts and fundamental behaviours of the Rigidbody class and component. |
Configure Rigidbody colliders | How to configure Colliders on a Rigidbody so that the physics system can accurately detect collisions. |
Apply constant force to a Rigidbody | How and when to apply a constant linear or rotational force to a Rigidbody GameObject. |
Apply interpolation to a Rigidbody | How to use interpolation to smoothen the movement of a Rigidbody if it appears jittery at runtime. |
Rigidbody component reference | Reference page for the Rigidbody component. |
Constant Force component reference | Reference page for the Constant Force component. |