Version: 2022.3
언어: 한국어
Character Controller component reference
Introduction to rigid body physics

Rigidbody physics

In physics simulation, rigid bodies enable physics-based behaviour such as movement, gravity, and collision.

In Unity, you can configure rigid bodies with the Rigidbody class, or the corresponding Rigidbody component.

항목 설명
Introduction to Rigidbody physics Overview of the concepts and fundamental behaviours of the Rigidbody class and component.
Configure Rigidbody colliders How to configure Colliders on a Rigidbody so that the physics system can accurately detect collisions.
Apply constant force to a Rigidbody How and when to apply a constant linear or rotational force to a Rigidbody GameObject.
Apply interpolation to a Rigidbody How to use interpolation to smoothen the movement of a Rigidbody if it appears jittery at runtime.
Rigidbody component reference Reference page for the Rigidbody component.
Constant Force component reference Reference page for the Constant Force component.

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Character Controller component reference
Introduction to rigid body physics
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