Version: 2022.3
언어: 한국어
public static Display[] displays ;

설명

The list of connected displays.

In a built application, Unity populates this list when the application starts. It always contains at least one (main) display.

In the Unity Editor, displays is not supported; displays.Length always has a value of 1, regardless of how many displays you have connected.

See Also: Display.main.

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