Version: 2022.3
언어: 한국어

EditorGUI.BeginChangeCheck

매뉴얼로 전환
public static void BeginChangeCheck ();

설명

Starts a new code block to check for GUI changes.

Use this in combination with EditorGUI.EndChangeCheck to create a code block that checks if the GUI state changed for just the controls contained in that block.
This method is different from GUI.changed, which returns true for any changes to the GUI state. BeginChangeCheck() limits the check to a specific set of controls.

using UnityEditor;

public class ExampleWindow : EditorWindow { float sliderValue = 0; string labelText = "-";

[MenuItem("Window/Example Window")] static void Init() { var example = (ExampleWindow)EditorWindow.GetWindow(typeof(ExampleWindow)); example.Show(); }

void OnGUI() { EditorGUILayout.LabelField("New value", labelText);

// Start a code block to check for GUI changes EditorGUI.BeginChangeCheck();

sliderValue = EditorGUILayout.Slider(sliderValue, 0, 1);

// End the code block and update the label if a change occurred if (EditorGUI.EndChangeCheck()) { labelText = sliderValue.ToString(); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961