Version: 2022.3
언어: 한국어

CommandBuffer.SetRandomWriteTarget

매뉴얼로 전환
public void SetRandomWriteTarget (int index, Rendering.RenderTargetIdentifier rt);
public void SetRandomWriteTarget (int index, ComputeBuffer buffer, bool preserveCounterValue);
public void SetRandomWriteTarget (int index, ComputeBuffer buffer);
public void SetRandomWriteTarget (int index, GraphicsBuffer buffer, bool preserveCounterValue);
public void SetRandomWriteTarget (int index, GraphicsBuffer buffer);

파라미터

index Index of the random write target in the shader.
buffer Buffer to set as the write target.
preserveCounterValue Whether to leave the append/consume counter value unchanged.
rt RenderTargetIdentifier to set as the write target.

설명

Set random write target for Shader Model 4.5 level pixel shaders.

This is the CommandBuffer equivalent of Graphics.SetRandomWriteTarget. The same limitations and exceptions apply to this call as to Graphics.SetRandomWriteTarget.

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