Version: 2022.3
언어: 한국어

RendererListParams

struct in UnityEngine.Rendering

매뉴얼로 전환

설명

Struct holding the arguments that are needed to create a renderers RendererList.

정적 변수

InvalidReturns an empty RendererListParams.

변수

cullingResultsThe set of visible objects to draw. You typically obtain this from ScriptableRenderContext.Cull.
drawSettingsA struct that describes how to draw the objects.
filteringSettingsA struct that describes how to filter the set of visible objects, so that Unity only draws a subset.
isPassTagNameIf set to true, tagName specifies a Pass Tag. Otherwise, tagName specifies a SubShader Tag.
stateBlocksAn array of structs that describe which parts of the GPU's render state to override.
tagNameThe name of a SubShader Tag or Pass Tag.
tagValuesAn array of ShaderTagId structs, where the name is the value of a given SubShader Tag or Pass Tag.

생성자

RendererListParamsCreate a RendererListParams struct.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961