Version: 2022.3
언어: 한국어

ResourcesAPI

class in UnityEngine

매뉴얼로 전환

설명

Derive from this base class to provide alternative implementations to the C# behavior of specific Resources methods.

The example provided logs the time taken to handle slower Resources APIs to the player or editor log.

using System;
using System.Diagnostics;
using UnityEngine;
using Object = UnityEngine.Object;
using Debug = UnityEngine.Debug;

public class ResourcesPerformanceLogger : ResourcesAPI { [RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad() { ResourcesAPI.overrideAPI = new ResourcesPerformanceLogger(); }

protected override Object[] FindObjectsOfTypeAll(Type systemTypeInstance) { Stopwatch timer = new Stopwatch(); timer.Start(); Object[] results = base.FindObjectsOfTypeAll(systemTypeInstance); timer.Stop(); Debug.Log($"FindObjectsOfTypeAll({systemTypeInstance}) Time: {timer.Elapsed}"); return results; }

protected override Shader FindShaderByName(string name) { Stopwatch timer = new Stopwatch(); timer.Start(); Shader result = base.FindShaderByName(name); timer.Stop(); Debug.Log($"FindShaderByName({name}) Time: {timer.Elapsed}"); return result; }

protected override Object[] LoadAll(string path, Type systemTypeInstance) { Stopwatch timer = new Stopwatch(); timer.Start(); Object[] results = base.LoadAll(path, systemTypeInstance); timer.Stop(); Debug.Log($"LoadAll({path}, {systemTypeInstance}) Time: {timer.Elapsed}"); return results; } }

정적 변수

overrideAPIThe specific ResourcesAPI instance to use to handle overridden Resources methods.

보호되는 함수

FindObjectsOfTypeAllOverride for customizing the behavior of the Resources.FindObjectsOfTypeAll function.
FindShaderByNameOverride for customizing the behavior of the Shader.Find function.
LoadOverride for customizing the behavior of the Resources.Load function.
LoadAllOverride for customizing the behavior of the Resources.LoadAll function.
LoadAsyncOverride for customizing the behavior of the Resources.LoadAsync function.
UnloadAssetOverride for customizing the behavior of the Resources.Unload function.
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