Version: 2022.3
언어: 한국어

ContentSceneFile

struct in Unity.Loading

매뉴얼로 전환

설명

The handle returned from ContentLoadInterface.LoadSceneAsync. You can use this handle to access the status and results of the load operation.

변수

IsValidReturns true if the ContentSceneFile handle is valid. A handle becomes invalid after the file is unloaded.
SceneThe Scene object being loaded. This is accessible both before and after the load operation completes.
StatusThe loading status of the scene.

Public 함수

IntegrateAtEndOfFrameCalling this will cause the scene to integrate at the end of the frame.
UnloadAtEndOfFrameWill trigger the scene to unload at the end of the frame.
WaitForLoadCompletionBlocks on the main thread until the load operation completes. This function can be slow and so should be used carefully to avoid frame rate stuttering.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961